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Online Gaming and Risks to Children
Online gaming is a core part of children’s and young people’s social infrastructure. It supports creativity, collaboration, identity exploration and belonging. Yet these same environments expose children to risks that can escalate into serious harms, especially where protections are fragmented, unevenly applied or poorly matched to how gaming ecosystems function. Commissioned by WeProtect Global Alliance (WPGA) and GCF, the report aims to strengthen global understanding of risks to children in online gaming and identify actionable improvements.
2026/06/16



